unreal ircd

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unreal ircd

Postby jor111188 » Fri Nov 23, 2001 7:41 am

also it be nice to see it ported. <A HREF="http://www.unrealircd.com" TARGET=_blank>www.unrealircd.com</A> and download site is <A HREF="http://www.unrealircd.com/download.php" TARGET=_blank>www.unrealircd.com/download.php</A>
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Re: unreal ircd

Postby DannyMac » Tue Dec 04, 2001 1:07 am

YEAH! Unreal IRCd is shweet! I've tried to do it myself but was never successful :\
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Re: unreal ircd

Postby DannyMac » Thu Jan 03, 2002 1:02 am

I figured it out... I got unrealircd 3.1.2 to compile. First ./Config and just select the defaults. Next open up bsd.c and comment out line 35. If you don't know how to comment somthing just make sure the line appears like this:

//extern char *sys_errlist[];

Now type make and that should compile the ircd.

As for if the ircd is actually configured and functions properly: that's entirely up to you. I haven't tested it, since i'm too lazy to make an ircd.conf .

If i know anything else, I'll post it later.

DannyMac [img]images/icons/smile.gif"%20border="0[/img]
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Re: unreal ircd

Postby apex » Thu Jan 03, 2002 8:22 am

Thanks for the info Danny, I'll try it out and maybe create a package for the site.
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Re: unreal ircd

Postby apex » Thu Jan 03, 2002 8:46 am

On second thought it looks like there are tons of compiled in settings that need to be specified by the person running the ircd. oh well =]
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Re: unreal ircd

Postby <confused_user> » Tue Apr 01, 2003 11:41 pm

I got an error:
"cpp-precomp: warning: errors during smart preprocessing, retrying in basic mode
make[1]: *** [agent.o] Error 1
make: *** [build] Error 2"

what does this mean?
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Re: unreal ircd

Postby apex » Thu Feb 19, 2004 11:01 pm

As listed at http://macosx.forked.net/comp.html :

"Add -no-cpp-precomp to CFLAGS in Makefile."
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Re: unreal ircd

Postby <dewindj> » Sun Jun 06, 2004 6:02 am

I just compiled it, spent around 15 minutes configuring the IRCD and it ran with out a hitch. Probably one of the easiest I've done. The ircd.conf files are MUCH better as they use a block/code setup.

I have it running on my local intranet now, and I only allow users within the intranet to connect.
<dewindj>
 


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